Name
Level
Laws
Races
Foci
Age And Size
Spark
4
Infused
Carries A Quiver, Channels Sinfire, Entertains, Infiltrates, Leads, Metamorphosizes, Practices Soul Sorcery, Regenerates Tissue, Works Miracles
Developed Recursion
20%
4
Human
Adapts to Any Environment, Conducts Weird Science, Entertains, Is Licensed to Carry, Looks For Trouble, Wields Two Weapons At Once
Developed Recursion
5%
4
Human
Developed Recursion
10%
5
Magic, Negative Energy Physics
Vampire, Phantasm, Ghoul, Skeleton, Zombie, Vampire, Specter, Poltergeist, Lich
Abides In Stone, Carries A Quiver, Regenerates Tissue, Shepherds The Dead, Wields Two Weapons At Once, Haunts (Phantasm), Bedevils (Specter or Poltergeist), Becomes Endless (Lich)
Old Recursion
5%
4
Exotic, Magic, Mad Science, Entropic Physics
Human, Mutant
Channels Sinfire, Integrates Weaponry, Leads, Lives In The Wilderness, Looks For Trouble, Spawns, Wields Two Weapons At Once, Works Miracles, Dies Horribly
Old Recursion
35%
3
Human, Qephilim
Abides In Stone, Carries A Quiver, Channels Sinfire, Embraces Qephilim Ancestry, Lives In The Wilderness, Practices Soul Sorcery, Shepherds The Dead, Slays Dragons, Wields Two Weapons At Once, Works Miracles
Developed Recursion
80%
3
Human
Ascendant Recursion
30%
3
Human
Awakens Dangerous Psychic Talent, Conducts Weird Science, Leads, Regenerates Tissue, Solves Mysteries
Juvenile Recursion
35%
1
Human, Mutant
Adapts to Any Environment, Conducts Weird Science, Infiltrates, Integrates Weaponry, Lives In The Wilderness, Metamorphosizes, Operates Undercover, Regenerates Tissue, Solves Mysteries, Wields Two Weapons At Once
Old Recursion
20%
5
Human, Vampire
Carries A Quiver, Entertains, Infiltrates, Practices Soul Sorcery, Slays Dragons, Wields Two Weapons At Once, Works Miracles
Developed Recursion
25%
4
Human, Mutant
Abides In Stone, Lives In The Wilderness, Metamorphosizes, Regenerates Tissue, Spawns, Channels Radiation
Developed Recursion
25%
5
Human, Celtomatron and Pyx
Carries A Quiver, Entertains, Integrates Weaponry, Leads, Looks For Trouble, Wields Two Weapons At Once
Developed Recursion
40%
6
Human
Old Recursion
25%
4
Human
Developed Recursion
5%
4
Mad Science, Clockwork Mechanics Physics
Human
Conducts Weird Science, Entertains, Is Licensed to Carry, Integrates Weaponry, Leads, Looks For Trouble, Solves Mysteries, Hide a Clockwork Hearth, Has a Mechanical Companion, Live around the Gear
Developed Recursion
15%
4
Human
Conducts Weird Science, Entertains, Is Licensed to Carry, Leads, Looks For Trouble, Operates Undercover, Solves Mysteries, Wields Two Weapons At Once, Works the System
Developed Recursion
25%
4
Human
Developed Recursion
5%
3
Kro
Developed Recursion
25%
5
Human
Conducts Weird Science, Entertains, Is Licensed to Carry, Leads, Looks For Trouble, Operates Undercover, Solves Mysteries, Works the System
Developed Recursion
100%
4
Human
Developed Recursion
5%
3
Human
Juvenile Recursion
5%
4
Human, Vampire, Werewolf
Abides In Stone, Is Licensed to Carry, Lives In The Wilderness, Looks For Trouble, Solves Mysteries, Works Miracles
Developed Recursion
45%
6
Human, Sacrosanct
Awakens Dangerous Psychic Talent, Conducts Weird Science, Integrates Weaponry, Processes Information
Developed Recursion
25%
3
Human, Sentient Animal
Juvenile Recursion
10%
3
Human
Awakens Dangerous Psychic Talent, Conducts Weird Science, Entertains, Is Licensed to Carry, Infiltrates, Leads, Looks For Trouble, Operates Undercover, Spawns, Solves Mysteries, Wields Two Weapons At Once, Works Miracles, Works the System
Juvenile Recursion
0%
4
Human
Infiltrates, Lives In The Wilderness, Operates Undercover, Practices Soul Sorcery, Shepherds The Dead, Works Miracles
Juvenile Recursion
5%
10
Human
Adapts to Any Environment, Awakens Dangerous Psychic Talent, Carries A Quiver, Conducts Weird Science, Entertains, Is Licensed to Carry, Infiltrates, Leads, Looks For Trouble, Metamorphosizes, Operates Undercover, Regenerates Tissue, Shepherds The Dead, Spawns, Solves Mysteries, Wields Two Weapons At Once, Works Miracles, Works the System
Old Recursion
100%
4
Human
Developed Recursion
25%
6
Human
Carries A Quiver, Leads, Lives In The Wilderness, Works Miracles, Binds Spirits, Follows the Old Ways, Hunts with Great Skill
Old Recursion
0%
4
Human
Leads| Lives In The Wilderness| Bears the Taint of Undeath, Conjures, Delves for the Secrets of Life
Developed Recursion
15%
4
Human
Developed Recursion
10%
5
Human, Mutant
Adapts to Any Environment, Carries A Quiver, Conducts Weird Science, Entertains, Is Licensed to Carry, Leads, Lives In The Wilderness, Looks For Trouble, Operates Undercover, Solves Mysteries, Wields Two Weapons At Once
Developed Recursion
25%
3
Human
Juvenile Recursion
20%
5
Human
Developed Recursion
25%
5
Human, Mutant
Awakens Dangerous Psychic Talent, Conducts Weird Science, Infiltrates, Operates Undercover, Processes Information, Regenerates Tissue, Wields Two Weapons At Once
Developed Recursion
5%
4
Human
Developed Recursion
5%
4
Human
Conducts Weird Science, Entertains, Is Licensed to Carry, Infiltrates, Leads, Looks For Trouble, Operates Undercover, Solves Mysteries, Wields Two Weapons At Once, Works the System, Fights With Light, Walks in Shadows
Developed Recursion
20%
4
Human
Developed Recursion
15%
6
Human
Developed Recursion
80%
3
Human, Green one
Carries A Quiver, Lives In The Wilderness, Looks For Trouble, Slays Dragons, Wields Two Weapons At Once
Juvenile Recursion
5%
3
Human
Abides In Stone, Carries A Quiver, Entertains, Lives In The Wilderness, Practices Soul Sorcery, Works Miracles
Juvenile Recursion
5%
3
Human, Animal, talking
Developed Recursion
5%
5
Human
Old Recursion
40%
4
Human
Adapts to Any Environment, Infiltrates, Integrates Weaponry, Metamorphosizes, Processes Information, Regenerates Tissue, Spawns
Ascendant Recursion
100%
3
Human, Witch
Developed Recursion
15%
4
Human
Carries A Quiver| Entertains| Leads| Looks For Trouble| Practices Soul Sorcery| Shepherds The Dead| Slays Dragons| Wields Two Weapons At Once| Works Miracles
Old Recursion
0%
4
Human
Conducts Weird Science, Entertains, Is Licensed to Carry, Leads, Looks For Trouble, Solves Mysteries, Works the System
Developed Recursion
0%
5
Enkhu
Developed Recursion
5%
5
Human, Son of Silence - Hailing from beyond the stars the Sons of Silence look like classic alien greys and can only communicate telepathically.
Awakens Dangerous Psychic Talent, Conducts Weird Science, Regenerates Tissue, Wields Two Weapons At Once
Developed Recursion
25%
4
Human
Developed Recursion
10%
4
Candian
Carries A Quiver, Entertains, Lives In The Wilderness, Slays Dragons, Wields Two Weapons At Once, Layered
Developed Recursion
15%
7
Human
Conducts Weird Science, Leads, Lives In The Wilderness, Looks For Trouble, Wields Two Weapons At Once
Old Recursion
10%
4
Human
Entertains| Is Licensed to Carry| Infiltrates| Leads| Looks For Trouble| Operates Undercover| Solves Mysteries| Works the System
Old Recursion
5%
4
Human
Developed Recursion
0%
4
Human, Automaton
Conducts Weird Science, Is Licensed to Carry, Looks For Trouble, Solves Mysteries Fuses Flesh and Gearworks
Developed Recursion
10%
3
Human, Uprooted
Developed Recursion
10%
5
Human
Developed Recursion
5%
3
Human, Ape-person
Juvenile Recursion
5%
3
Tanuki
Juvenile Recursion
0%
1
No Magic and Steam Technology
Human
Developed Recursion
5%
7
Human
Old Recursion
80%
4
Theatrics
Human, Puppet, Mask
Developed Recursion
0%
2
Human, Qephilim, Any other fantasy race like dwarf, elf, or halfling
Abides In Stone, Carries A Quiver, Channels Sinfire, Embraces Qephilim Ancestry, Entertains, Leads, Lives In The Wilderness, Looks For Trouble, Practices Soul Sorcery, Shepherds The Dead, Slays Dragons, Solves Mysteries, Wields Two Weapons At Once, Works Miracles
Juvenile Recursion
5%
3
Human
Developed Recursion
0%
4
Human, Thunian
Carries A Quiver, Entertains, Looks For Trouble, Slays Dragons, Solves Mysteries, Wields Two Weapons At Once, Enchants the Mind, Evokes Elemental Forces, Manipulates Magic Itself
Old Recursion
50%
6
Human
Juvenile Recursion, Developed Recursion
5%
9
Human
Carries A Quiver, Conducts Weird Science, Infiltrates, Leads, Lives In The Wilderness, Looks For Trouble, Operates Undercover, Slays Dragons, Wields Two Weapons At Once
Old Recursion
10%
4
Human, Citizen
Entertains, Integrates Weaponry, Leads, Looks For Trouble, Solves Mysteries, Wields Two Weapons At Once
Developed Recursion
5%
4
Human
Carries A Quiver, Conducts Weird Science, Entertains, Leads, Lives In The Wilderness, Operates Undercover, Wields Two Weapons At Once, Works the System
Developed Recursion
15%
6
Human, Mutant
Carries A Quiver, Entertains, Lives In The Wilderness, Looks For Trouble, Metamorphosizes, Regenerates Tissue, Wields Two Weapons At Once
Developed Recursion
15%
5
Human, Witch - Humans who have made a deal with either demons or angels to receive powers. Each have the characteristics of their patron creature.
Carries A Quiver, Lives In The Wilderness, Slays Dragons, Solves Mysteries, Wields Two Weapons At Once, Works Miracles
Developed Recursion
5%
5
Human
Carries A Quiver, Leads, Looks For Trouble, Wields Two Weapons At Once, Works Miracles, Explores Dark Places, Consorts with the Dead
Developed Recursion
15%
8
Human, Mutant, Podchild - A spawn of the All-Mother's many egg sacks, these creatures are composed of all sinew and soft tissue within a hardened exoskeleton of metallic bone.
Awakens Dangerous Psychic Talent, Metamorphosizes, Regenerates Tissue, Spawns, Wields Two Weapons At Once
Ascendant Recursion
20%