Haunts (Phantasm)



Haunts (Phantasm)

Draggable: No
Recursions: Custom Antithesia
Recommended Laws: Magic, Negative Physics
Connection: If this is your starting focus, choose one of the following connections.
1: Haunting is a focus limited to specific magic-based recursion and will not be a starting focus.
2: This will not be a starting focus.
3: This will not be a starting focus.
4: This will not be a starting focus.
Equipment: None
Minor Effect Suggestion: The target is terrified by your appearance and your revision deals an extra point of damage or the effect lasts twice as long.
Major Effect Suggestion: The target is so shaken by the spectral form that revision affects are increased by 2 damage or last 4 times as long.

Haunts (Phantasm): PC appears as a shimmering ghostly shape that is essentially resembles their appearance from a living translation. PC is incorporeal and can thus pass through solid matter at a slow rate (10 feet per minute). Character has +2 armor to all physical attacks, unless struck by a silver weapon. PC cannot use weapons, or armor, but may with concentration, use some cyphers or artifacts.

 

  • Tier 1: Necrotic Touch. (1 + Intellect) Touch causes 4 damage upon successful Intellect attack (can apply effort to attack and/or damage), plus an additional 1 damage each consecutive round for 2 rounds after, and is cumulative with successive touches. Ignores Armor.

  • Tier 2: Terrifying Countenance. (4 intellect) PC can select one individual that becomes nearly incapacitated with fear. The effect causes all actions taken by the target to be undertaken with 2 steps difficulty for it’s next action.

  • Tier 3: Pestilential Touch: (2+Intellect) A successful Intellect attack delivers 6 damage plus an additional 1 damage each subsequent round for 2 rounds cumulative with subsequent touches. Alternately, this effect can be used through the physical touch of a possessed body. Can apply effort to attack and/or damage. Ignores Armor.

  • Tier 4: Sheer Terror (4+ intellect). Successful Intellect attack causes total paralysis in a single intelligent victim, and lasts until the PC’s next turn at which time the PC may roll another Intellect attack to achieve continued paralysis. Attacks upon the victim dispel the paralysis. Action.

  • Tier 5: Possession. (6+ Intellect) The PC can invade the corporeal body of one being, and use that body’s normal physical movement and attacks, with any proficiency that body normally would have. Action (Intellect attack) to achieve possession. Each subsequent round, the PC must make a successful Intellect attack (can apply effort) to remain inside the possessed body as an enabler to then use the host body’s movement and physical attacks. These attacks by the possessed body are made at one step down due to the difficulty of occupying the body, but the PC can apply Might effort to compensate. The PC can remain inside the possessed body until it is reduced to incapacitated, and will take no Might damage while occupying the body. The PC can be harmed by Intellect attacks while occupying the body, and if reduced to zero Intellect, will be driven out of the body.

  • Tier 6: Deadly Touch. A successful Intellect attack causes 6 physical damage, plus an additional 4 damage each round for 2 rounds and is cumulative with successive touches; from the rapid decomposition of the target’s flesh. This effect can be used through the physical touch of a possessed body. Can apply effort to attack and/or damage. Ignores Armor.