You always had a talent for mechanics and repairing but lack of skill and dedication to be a Clockworker. You where just a child when you built your first mechanical bird, a little brass robin who did nothing else than funny noise while opening and closing his beak, and let you win the smile of a girl.
Becoming adult you dediced to use your talent to create full mechanical pet and working mechanisms; the pet you make and sold to other people are no more than toy barely resembling organic pet, but the one you did for yourself are amazing: they can hear your command and act independently, and are a full replacement for organic pet. They also can be repaired, upgraded and if they “die” you can always rebuild from scratch. Some people think you are a genius, and someone think you are a mad, but that’s no problem because you have your companion who can always help you.
- tier 1: clockwork companion [a level 2, 6 hp, 2 damage; if destroyed can be created again in 1d6 days]
- tier 2: helping hand [the clockwork companion can help the master giving him an asset]
- tier 3: steam powered mount [a level 3, 9 hp mount; can’t attack but can defend. if destroyed can be created again in 3d6 days]
- tier 4: remote eyes [can perceive through sensor of clockwork companion]; improved companion [clockwork companion is lvl 4, 12 hp, 4 damage]
- tier 5: mechanical swarm [can create from scraps an horde of small creature who act as a level 4 one (or 5+ level 2); must be controlled each turn for no more than 10 minutes]
- tier 6: clockwork master [can create a second lvl 4 companion]
superior companion [can spend 1 day upgrading one of their companion or mount giving one of the subsequent: +1 armor; extraordinary movement (ie flying or double movement); built in weapon (ranged attack at +1 damage); +1 level (including +3 hp and +1 damage); +5 health]