Bedevils (Specter or Poltergeist)

Bedevils (Specter or Poltergeist)

Draggable: No
Recursions: Custom Antithesia
Recommended Laws: Magic, Negative Physics
Connection: If this is your starting focus, choose one of the following connections.
1: This focus pertains to a specific magic-based recusion, and will not be a starting focus.
2: This will not be a starting focus.
3: This will not be a starting focus.
4: This will not be a starting focus.
Equipment: None
Minor Effect Suggestion: The force of your ethereal attack does an extra 2 damage.
Major Effect Suggestion: The force of your ethereal attack does an extra 4 damage. Alternately, you may subdue the target for it's next action.


Bedevils (Specter or Poltergeist): PC has a non-corporeal body that can appear in almost any hazy, misty, translucent or even invisible form the player wishes. A transition in appearance requires an action to shift form. Player has +2 physical Armor, unless struck with a silver weapon. PC cannot use cyphers or artifacts.


  • Tier 1: Slam. Target at short range is dealt 4 damage to Might with succesful Intellect Attack.

  • Tier 2: Life Leech (4 Intellect). A target within sight up to long range is dealt 4 damage. 1 might restored to PC.

  • Tier 3: Telekinesis (3 Intellect). PC can push, lift or move object within sight at long range, affecting up to 15 pounds of weight per Might pool. The effect has 10 might and 2 effort, with 1 edge and can be used for up to 10 minutes once activated.

  • Tier 4: Smash (4 Intellect). 6 Might damage inflicted at Long range. Target is knocked prone on 16-18 on the attack roll—any action it takes in the round at a step disadvantage and it’s initiative a step down next turn. Minor Effect: target is completely disarmed or any attacks neutralized until the PC’s next round. Major Effect: target is stunned and unable to make an action for the PC’s 2nd subsequent round.

  • Tier 5: Tempest (5 Intellect). PC creates a swirling cyclone of telekinetic energy at long range, causing all within a 30 foot radius to be buffeted and battered by loose objects, debris and psychic force for 6 damage.

  • Tier 6: Enspirit (8 Intellect). PC can bring to life any convenient inanimate object within long range and use it to perform attacks, or other purposes. The type and size of the object determines the speed, might and damage it can inflict. For example, a 15′ tall guardian statue might be Tier 3 for attacks, have 2 armor, 15 might and inflict heavy weapon damage; a 30′ tall tree might be Tier 4 for attacks, have 3 armor, 20 might and inflict 2 heavy attacks from clawing branches, but may not be able to move from it’s rooted spot. Once animated, the object will obey the commands of the PC until it is destroyed or the PC disengages it, for up to 10 minutes.