by Jesse Lehto | Feb 5, 2015 | Recursions
The “Eternity Chamber” appears to be size of pocket dimension rather than juvenile recursion. Recursion looks like a very well decorated room fit for a wealthy aristocrat. Big comfortable chair next to small table with a martini, always lit fireplace, quite many bookshelves filled with thick impressive looking books, etc. On closer examination, all of the books are filled with nonsense scribbling and it is impossible to remove any of the decorations from the room, even drinking the martini is impossible. Everyone who enters this recursion feels a compulsion to sit on the chair and once they do, they discover it is impossible to sit up from it. Only way to get away from the chair is if someone else in the room helps you up from it. When subject on the chair gives up getting away, from outside point of view they seem to fall into catatonic state while unblinkingly staring straight ahead. From interviews with the “victims” it has been learned that while in this state, subjects see visions that can greatly vary. Some describe it as psychedelic euphoria and some report that they were living their good memories again over and over. But reports do have one thing in common: all “visions” start with subject seeing the room as padded cell and being tied to the chair with straitjacket. They report hearing incomprehensible whispering, until finally at end they can make out words “Starting the treatment”. The feeling of euphoria and happiness isn’t only effect chair has on the subjects. For duration of the state, subjects’ bodies seem to enter into some type of stasis: they...
by ConnorJames | Feb 4, 2015 | Recursions
Created by a combination of fictional leakages, most notably: videogame series Alan Wake and The Twilight Zone. Night Falls is, by day, known as Bright Springs, an idyllic small town nestled into the foothills of the Puget Sound in Washington State. But when Night Falls, the town changes as a Creeping Darkness steals over the area, changing anyone it comes into contact with. Those who’ve been claimed by the Darkness are called the Stolen, they are normal people by day, but at night become puppets to the Dark Entity which resides at the bottom of Caldera Lake. Some, known as the Champions of Light, stand up to the Dark Entity, but are vastly outnumbered and grossly underpowered. Depending on the time of year Night Falls takes many shapes, from season to season depending on the duration of the nighttime hours. In Late Spring, Summer and Early fall it is simply a toned down version of the town, while in Late Fall, Winter and Early spring it is warped by the overpowering darkness. The layout of the town itself never changes, nor do the features of the surrounding island. The layout is akin to any small town, and the island is dominated by forest land, there is a small lumber mill about a mile from town and somewhere on the other side of the island is an old coal mine. Any roads which lead out of town seem to run into strangely dead ends. Outsiders are welcomed warmly if looked upon with slight suspicion. Other locations: Jagger Peak: Housed in a small park just to the north of town, Jagger...
by ConnorJames | Feb 4, 2015 | Recursions
Harper City, while in many respects just a regular city, is run by a crooked government under a bizarre set of laws, rather than taxes businesses pay something more akin to extortion money. Instead of a mayor the city is run by a Crime Boss, elected by the five families to maintain some semblance of order and arbitrate minor turf struggles, ensuring that the balance of power is maintained, if any family oversteps the boundaries set forth by the Boss the penalties are stiff indeed. There is no police force in Harper City, to the residents it’s an alien concept. The Layout of Harper City is remarkably close to that of San Francisco, although there are fewer hills. Districts & Families: The Pearl: Governed by the Belliacci family, The Pearl District is basically an area extending from the wharf to an extensive area of warehouses and construction yards where nothing ever seems to actually get built. The Belliaccis are known for being the least ambitious of all the families, content to maintain neutrality in order to protect what’s their’s. The Rose: The Rose District is run by the Torlionis, the smallest and most pugnacious family. Denizens of the Rose District are “Taxed” heavily and are expected to submit to any whims of the family. The Rose District is located in a more rundown part of town on the upper east side, covering roughly thirty five blocks, drugs are the main source of profit for the District. The Square: Controlled by the O’Shea family, the central square of town is perhaps the largest chunk of territory owned by any family. Covering...
by azimuth | Feb 4, 2015 | Recursions
This is the plane of negative energy. It is a realm devoid of life, light, fire, heat and electricity. No living creature can survive here for more than a few minutes as their life energy will be quickly siphoned away by the near-vacuum and infinite bleakness. The terrain here appears as a featureless black sky and a dim gray landscape of rolling dunes of sand or gritty snow stretching endlessly in all directions. There is minimal atmosphere, so noise and speech is muted. There is no light source, so no shadows; but a dim gray colorless light suffuses everything. As a result, this is a stealthy recursion, where surprise and ambush is more likely. Antithesia is also the realm of the living dead. PC’s cannot exist here in human (or any other living) form, and as such will assume the form of an undead human (or humanoid body) in this recursion, as best fits their type and descriptor. PC’s here require no food, air, nor sleep; although restoring lost stat points during a short or long rest does consume time spent while inactive, and assumes the negative energy here re-infuses the undead bodies of the PC’s. Because Antithesia is almost entirely devoid of sentient beings and apparently without boundaries, it is a place where rare super-powerful beings have historically chosen to locate a stronghold or hideout. Any landmark or structure in the endless landscape was probably created in the long-distant past, and can only be found by sheer luck, requiring a near-infinite time span spent wandering the gray desert, or by translation here with foreknowledge of the...
by Andrew Marlowe | Feb 4, 2015 | Recursions
The bright, warm sun shines over the quaint antique stores and restaurants lining the Norman Rockwell-esque town square that is the center of life in Millscroft. People bustle about the business of the day. Children can be seen biking and playing in the tree-lined green space between Main Street and Lincoln Avenue. Somewhere in the distance a dog barks and a horn honks. The town is abuzz with excitement for the evening’s festivities, most notably the softball game at Wilshire Field between the teams of High School Faculty and Emergency Services. Even as residents jostle past one another, warm smiles and friendly wagers are exchanged. Despite the nostalgic glow of better times, for some, a menacing presence can be felt on the fringes. In the too-dark shadows, one can almost catch a glimpse of too-tall humanoid creatures made of oily smoke watching and waiting. Every Day is the Same By and large, the recursion follows the laws of standard physics except in one significant manner: Every day is Saturday, August 8. The events of the day endlessly loop with no lasting repercussions from the day prior, for good or ill. No one dies (permanently), new wounds vanish and old injuries that needed tending upon arrival will require fresh attention with each reset. A PC who arrives in Saturday, August 8, 1998 with reduced pools should note the reduced values somewhere so that each of the pools can be returned to that state during the recursion’s reset. This doesn’t mean time passes differently here. Every repeated day is still a day passing elsewhere. It just means that...
by Rokas Eitutis | Feb 4, 2015 | Recursions
Sugaria came to be through fictional leakage. The recursion is in the shape of a giant jellybean 80 miles long, 50 miles wide and 40 miles thick. The landmass is made of various types candy, some only found buried in deeper levels. The sun is a massive glowing gobstopper that never sets down. Candians – like everything in Sugaria, humans ar also made of some kind of sweet. While Candians are humanoid in shape and size, they come various types of candy. The most common ones are: Chocolate – +2 to one of your pools and +1 to your edge depending on what kind of chocolate you are. Dark chocolate – Might, Milk chocolate – Speed, White chocolate – Intelligence. Bubblegum – Also called gums. Various colors, usually pink. +2 armor against bashing and explosive attacks. Regenerates 1 point of health an hour. Takes half fall damage. Takes 1 more cold and fire damage. Mint – immune to ambient cold damage. +2 armor against cold damage. 2 more damage from Spicy Cinnamon. Hard candy – Sometimes referred as just hards. +1 armor. A candians candy nature allows it to feed on any kind of sugary substance for sustenance. And because everything in sugaria is made of some kind of sweet, there is no starvation. There are some types of candy that are easier to eat then others. For example, it is easier to devour a chocolate bunny or minty grass (about a minute) than a hard candy wall or a chunk of Gobstopper beast (takes up to several hours). Candians most benefit by...