You die horribly, it’s what you do, but hey, for you death isn’t the end, it’s just a waypoint on the way to your next death, which is probably about five minutes away….
Player will automatically regenerate a moment later with full equipment, recovering anything they may have lost.
Tier one:
Regeneration. Player will regenerate upon death.
Tier two:
Regeneration+: Player will regenerate, with the weapon they were last using having regained a full clip (If projectile based) and any used Cyphers have a fifty percent chance of recharging, if a player discards one of these items in favour of another item the new item will be the one they Regenerate with. (Does not work with explosives.)
Tier three:
Take ‘Em Withya! (2 less Speed Points upon Regeneration): You die horribly? So does the other guy.
Tier four:
The Final Countdown: Instead of instantly regenerating you may choose to become a Phantom (Someone who is locked just out of full corporeality) for 3 rounds, you will not be able to interact, nor will you be able to take damage, passing through doors and walls is a possibility, but only at GM discretion.
Tier five:
Reaper’s Apprentice “My best friend’s name is Grim”
(3 less Might Points upon Regenerate): Upon expiry, your body explodes into a cloud of noxious gas dealing 2 damage per round for six rounds or until dissipation.
Tier six:
Perhaps some other time?: You don’t die…yet, rather the wound which would have just killed you doesn’t, instead your horrible death is halted for two rounds.