Weavings

    Not all recursions were created all at once, fully formed: nor does all fictional leakage come from stories.  The Shoals of Earth are seeded by human ideas, and during the Industrial Revolution the people working at textile mills had no time for stories or myths.  Their world shrank down to the size of a single loom or cotton gin, and collectively, these unnumbered masses birthed Weavings, a recursion which in its infancy was simply a giant cloth factory.     The world’s development didn’t end there, however. As the textile industry became more automated the ideas forming the recursion began to be drawn from a greater variety of sources, from revolutionary propaganda to dystopian narratives, and finally steampunk and neo-Victorian fiction. This ‘smear’ in the formative sources meant that Weavings, which is just over 200 years old, now combines a wide variety of elements. Though the law of magic holds sway in this recursion, treat it as being hostile to any entering creatures or artifacts that operate under that law. The only magic which seems to work in Weavings is that which preserves the unbreakable ‘daemonthread’ and the rotational energy that is provided by the Ministry of Seamstry, and the Treadle implants that citizens possess.     No longer simply a titanic mill, the recursion now has the aspect of a dizzying high-rise city roughly the size of Manhattan Island and surrounded by dye-polluted waters. Natives of the recursion call it Threadham City, and a new traveller will likely find the vast and complicated arrangement of thread-bound skyscrapers covered in pulleys more than a little labyrinthine. Natives of the recursion...