by Matthew | Jan 26, 2015 | Recursions
Deep inside abandoned factories on Earth, sometimes you can find an ignored passage with a rusted over gate barring the way. If you can find a way past the impossibly-complex lock, and wind your way through the soot-blackened corridors, you might see the slow, constant light of a natural gas lantern. You have made your way into the Factory. INSIDE THE FACTORY The Factory has many areas, some vast and open with simple (rusting or sooty) wood-and-steel walkways, some with bricked tunnels with massive gears churning along the walls, and yet others constrained as crawlspaces made even more claustrophobic with the hot pipes and occasional steam clouds. Steam floods through the many pipelines that are typical in the Factory, but other places the steam is used to power massive mechanical gearworks that are commonplace. In a few open places, there are Victorian cottages making villages where the human inhabitants live, dotted with mansions that house noble families. The layout of the Factory is complex, but inhabitants can naturally find their way to the locations they are familiar with. It seems to wrap around oddly and not follow any sane topography; two side-by-side level passages may lead to large open areas that would seemingly intersect but are completely unrelated. Fortunately, there are runners – typically younger individuals or those that aren’t skilled at repair tasks – carrying information from place to place or watching for locations in need of repair that can help those that become lost. AUTOMATONERY The automatonery is the primary construction and repair site of most automatons. Though some gear-operated presses are available to make most of...