Wyrd Woods

The Wyrd Woods is a place of magic and fantasy. The trees stretch forever skyward ending in unreachable canopies. Long ago the creators of the Wood made a pact with the old gods. They promised devotion for power and a place to call their own. This desperation was born of the Salem Witch Trials which is the time where most of the inhabitants came from. Over the years the two covens of witches vied for dominance over the Wyrd Woods with any human descendants suffering somewhere in the middle. The Succubi, demon-pact witches bent on dominance, believe the Wood is their creation alone and seek to rid it of humans and the Nephalem. The Nephalem on the other hand seek peace and oneness with nature and the other inhabitants of the forest. The forest itself is inhabited with the creations of the witches consisting of any and all mythological creatures a person could think of. Over the years some of these creatures have crossed over in to Earth which gave rise to the tales of Elves, Dwarves, Faeries, Dragons and other creatures of myth and legend. Several fantastic locations exist within the Wyrd Woods. To name a few are the Crystalline Grove, the Gravity Falls, Elfhome, Spire of the Heavens and the Demons Gate. Crystalline Grove: A grove of trees composed of crystal somewhat akin to quartz. They radiate a strange magic and any creatures that make their home in the grove are said to take on the traits of the trees.Gravity Falls: Unnatural in form, the gravity falls actually flows up a mountain in the center of the...

The Tavern and Hotel Hyperborea

It started with a chance meeting place: a roof to get out of the rain, a warm meal after a cold day, a drink after a dusty road. Strangers could meet and become friends, sharing a drink under a peach tree. Pilgrims could gather before setting out together, and whet their whistles before telling each other stories.  Although over the years it had many different signs on its door, and had been called many different things, it became known only as “The Tavern”.   The first written record of The Tavern may have been in the Romance of Three Kingdoms.  At least the proprietor will tell anyone who will listen that the stumps in the courtyard are the same peach gardens where the Shu Han was formed by three patrons. Later, Chaucer’s pilgrims in the Canterbury Tales meet in an inn (called the Tabard).   After having a cameo appearance in the Lord of the Rings as the Prancing Pony, the idea of characters in adventure stories meeting at an inn or a tavern become ensconced and clichéd. But stories kept being told, and the recursion, known at the time as simply ‘The Tavern’, gained in power and population. Adventurers, wanderers, rogues, and borderline alcoholics, all eventually found themselves in The Tavern – and left to go on many adventures following old wizards, or mysterious maps. As The Tavern grew, the public room became bigger – but more and more rooms to the Hotel were also added; for those adventurers whose companions didn’t all arrive at the same time, or (in frighteningly increasing numbers) for cynical adrift old men, and for femme fetales who had been turned down by wanderlust adventurers.   Always tied into recursions that follow Magical laws, The Tavern never had...

Ptolmht

Ptolmht (TOLL-HUM-MET) Akronwt (ACK-KRON-EW-T) Ptolmht is a temperate land full of saltwater archipelagos and stretches of dry desert hills. The majority of people with the Spark live in Akronwt (the capital city directly in the middle of the Alat peninsula) while the rest live in small coastal settlements. The tall nature of the islands means farmers use vertical techniques to grow their crops, from pomegranates, wheat, figs and olives. The people of Ptolmht are varied into different classes dependent on where they live. The poorer people live as farmers and fishermen on islands surrounded by ocean on the far reaches, while the higher aristocrats have an abundance of choice in how to live their lives. Philosophers, artisans and historians all live crowded together in the city of Akronwt, at the center of Ptolmht.  The Theós are powerful magical beings that are revered as divine in nature. They work day and night to layer complex spells over the interface from Ptolmht into the Strange, to keep the Lost Gods at bay. Occasionally they will leave their shining marble palace to celebrate important holidays, and to help defend the city from wandering monstrosities. Sometimes they will have children with mortals, giving rise to powerful Demigods. What these demigods choose to do is their own, but they tend to follow in their divine parents path and interests. The Theós are named as follows: Anubis, Serqet, Hephaestus, Sobek, Athena and Hecate. To those who were born in Ptolmht these names have no significance other than those of the Theós. To those born on Earth, however, they strike a cord of curiosity. Why would fictional...

Acropolis

Infused – Humans of Acropolis are infused with natural magic. This manifests in bright colorful tattoos in flowing fractal patterns across the neck, arms and backs. It also manifests the following benefits: +2 to One pool of your choice (Choose during first translation to Acropolis) You are able to manifest minor arcane cantrips along the following lines: raising an object weighing no more than 10 kg into the air, changing the color of an object no more than 10 kg, and producing minor visual effects. Any focus abilities stem from your connection to the arcane.                 Acropolis came to be through fictional leakage from high fantasy settings and fictional “systems” or “laws” of magic. The land is circular, with the edges descending down directly into the strange. The skies over the temperate plains and mountains are bright with the stars and swirling stratum of The Strange. The humans of Acropolis are all infused with the naturally present magic of the recursion. This manifests in glowing sigils and glyphs on their skin similar to tattoos and minor arcane cantrips, depending on how strong the personal connection to The Strange and Acropolis magic is. Sometimes the connection is so strong that they can become a Sorcerer, manipulating reality around them. Creatures of fantasy live and breathe in Acropolis. Whether it’s the wandering Minotaur nomads of the plains or the Perytons of the western mountains, strange and wondrous creatures roam. Long dead kings and sorcerers still inhabit their ancient ruins as mummies, vampires or even demons, and great wyrms the size of mountains fly high above the...