You are a Champion of Light, fighting to keep the forces of Darkness at bay.
Tier 1: Inner Light 1.
You can conjure light equal to a lantern from your inner reserves, gain a Light Stat, starting value 4.
Boost: Your Light attacks deal 2 extra damage.
Actions & Costs:
Light Strike: 1 Light per attack. Augment your attacks with light.
Light Ward: 2 Light per round. Create a barrier that protects from Dark Enemies, and acts as Armour 2 for all others.
Tier 2: Safe Haven (2 light per 6 rounds).
Create an impenetrable barrier of light that protects you and up to four other medium sized creatures, healing any wounds you may have received, 2 wound recovery per round.
Tier 3: Lightning Strike (2 Light per Additional action).
Take additional actions, 2 Light per action.
Tier 4: Light Within 2.
Light stat rises to 8.
Boost: Deal double damage.
Light Strike:
Tier 5: Light Aura.
Gain 2 additional armour.
Tier 6: Light Fury.
Inner light stat rises to 12.