You die horribly, it’s what you do, but hey, for you death isn’t the end, it’s just a waypoint on the way to your next death, which is probably about five minutes away….
Player will automatically regenerate a moment later with full equipment, recovering anything they may have lost.
Regeneration. Player will regenerate upon death.
Regeneration+: Player will regenerate, with the weapon they were last using having regained a full clip (If projectile based) and any used Cyphers have a fifty percent chance of recharging, if a player discards one of these items in favour of another item the new item will be the one they Regenerate with. (Does not work with explosives.)
Take ‘Em Withya! (2 less Speed Points upon Regeneration): You die horribly? So does the other guy.
The Final Countdown: Instead of instantly regenerating you may choose to become a Phantom (Someone who is locked just out of full corporeality) for 3 rounds, you will not be able to interact, nor will you be able to take damage, passing through doors and walls is a possibility, but only at GM discretion.
Reaper’s Apprentice “My best friend’s name is Grim”
(3 less Might Points upon Regenerate): Upon expiry, your body explodes into a cloud of noxious gas dealing 2 damage per round for six rounds or until dissipation.
Perhaps some other time?: You don’t die…yet, rather the wound which would have just killed you doesn’t, instead your horrible death is halted for two rounds.