by Scott Robinson | Feb 21, 2015 | Recursions
Large fluorescent type appeared on metal door. “Do you have a lamda-level hall pass? Place your cog-box on the wall and wait for authorization. Response required in 5…4…3…2…1… A hall monitor has been notified. They will accompany you to your classroom. Please enjoy the upcoming tutorial.” Basic Description The Re-education Center is a small recursion where characters are trapped within an organizational dystopia. Like most people in the recursion, players are likely to be subjects — pupils — in the Re-education Center. Through the use of advanced technology, the Re-education Center is designed to pacify pupils, force them to report on each other (truthfully or not), and shape them for the purposes of whomever sentenced them to this location. Players can then navigate the surreal landscape of a technological educational system gone terribly wrong. The entire complex (with one exception discussed below) is shielded to prevent pupils from translating out. Each pupil in the re-education center is provided a unisex body suit and a small electronic box called a “cog box.” Each cog box is a metal box approximately 15cm square interspersed with glowing circuits. It emits a unique color matching similar lines of energy flowing along the pupils suit. The color and circuit design of each is unique — until a pupil fully accepts her or his programming and adopts a shared red glow. The cog box serves a variety of purposes for the pupil. First, it serves as an identity authenticator. Any process of confirming identity will begin with a request to see a pupil’s cog box. Second, the cog box connects pupils to the...
by Scott Robinson | Feb 20, 2015 | Recursions
Tunnel Aph “Jonan pulls himself through the rusty portal back to the safety of Tunnel Aph. He never thought he would escape the rampaging prime but the village desperately needed the spark cels he got from above ground. After a short rest here, he can make his way through the collapsed section of the tunnel back to the village. Whether it was his exhaustion or the steam rising from the rubble of the tunnel, something prevented Jonan from noticing the sign of the formless appearing above him. The village would never get the spark cels.” Basic Description The Tunnel Zone represents an alternative post-apocalyptic recursion. Humanity huddles in small enclaves underground while the surface is dominated by mindless destructive forces known as “primes”. Among the rubble on the surface, great technologies (now long forgotten by the remnants of humanity) may prove to be alluring… if one can survive long enough to harvest them. In the tunnels, humanity has carved out a relatively safe refuge from the primes but has succumbed to internecine tribal warfare. In this fragile moment, the Formless are gathering, possibly to make their move. The primary location in the Tunnel Zone are the series of subterranean tunnels that represent the hiding place of humanity. It is not clear what the original purpose of the tunnels were. They are too large to be simple sewers or maintenance tunnels. They snake for miles beneath the surface. Of course, they long ago fell into disrepair. Hubs in the network of tunnels have been filled with makeshift communities. Most people hide in the cloth tents waiting...