Motolot

MOTOLOT   It is a time of ruin, gasoline & chaos.  The dim future (or is it the present?) of Earth that never was, a hopeless age, a dark age… in a post apocalyptic landscape of humanity picking up the pieces after the Bigger Bang (or some greasers say “the Great Oops”), the horrendous apocalypse that almost wiped Man off the face of the Earth, it’s a time of warring cycle gangs & opposing petty warlords of the wastes of what remains, chieftains roaming the desolate countryside, questing for precious gasoline & the remnants of the ancients oil-wells & platforms & lost tech to have the upper hand in survival, scavenging power & high octanage — a dog eat dog world.   Whomever brings unifies the gangs of the Wasteland, as every greaser likes to affectionately call it, will rise as Big Boss of the Land & will heal it, ushering a new era of “peace & prosperity”, or so the prophecy from the time of the Great Teevee foretold.   In comes Art’s Cycle Knights; led by a charismatic leader, Art Drake, AKA King Drake, unifying the disparate gang bosses & the civie motor caravans; he’s got this crazee dream of looking for a new arcology of shiny chrome up on the hill, to build & settle.  In a dream he’s called it Motolot, “Tha Place To Be” in Oldspeek.   Right now, however, they’ll have to settle with a monstrous contraption made by the sheer crazee audacity & ingenuity of the infamous mutant, Merl the Mech, full of polished lines of steel rivets, belching toxic fumes as...

Tunnel Aph

Tunnel Aph   “Jonan pulls himself through the rusty portal back to the safety of Tunnel Aph.  He never thought he would escape the rampaging prime but the village desperately needed the spark cels he got from above ground.  After a short rest here, he can make his way through the collapsed section of the tunnel back to the village.  Whether it was his exhaustion or the steam rising from the rubble of the tunnel, something prevented Jonan from noticing the sign of the formless appearing above him.  The village would never get the spark cels.”   Basic Description The Tunnel Zone represents an alternative post-apocalyptic recursion.  Humanity huddles in small enclaves underground while the surface is dominated by mindless destructive forces known as “primes”.  Among the rubble on the surface, great technologies (now long forgotten by the remnants of humanity) may prove to be alluring… if one can survive long enough to harvest them.  In the tunnels, humanity has carved out a relatively safe refuge from the primes but has succumbed to internecine tribal warfare.  In this fragile moment, the Formless are gathering, possibly to make their move.     The primary location in the Tunnel Zone are the series of subterranean tunnels that represent the hiding place of humanity.  It is not clear what the original purpose of the tunnels were.  They are too large to be simple sewers or maintenance tunnels.  They snake for miles beneath the surface.  Of course, they long ago fell into disrepair.  Hubs in the network of tunnels have been filled with makeshift communities.  Most people hide in the cloth tents waiting...