Grimm Attributes

Level: 3
Laws: Magic
Playable Races: Human, Sentient Animal
Foci: Entertains, Leads, Looks For Trouble, Works Miracles, Conjures, Robs Travelers
Skills: Folklore
Connection to the Strange: Grimm has no direct connection to The Strange.
Connection to Earth: A few overgrown trails in the Black Forest of southwestern Germany lead into this recursion.
Age and Size: Juvenile Recursion
Spark: 10%
Trait: Intelligent

What A Recursor Knows About Grimm

  • Grimm is a recursion based on the fictional leakage of the fairytales collected by the Brothers Grimm.
  • The land of Grimm is mutable. The recursion often changes between visits in response to the story that is being told.
  • Many areas of Grimm are, well, grim. Robbers hide in the forests. Witches lure small children into their cooking pots. The profession of princess seems fraught with peril, for they are always in need of rescue.

Wilhelm and Jacob Grimm assembled one of the greatest collection of fairytales in western literature. Children all over the world have enjoyed these tales and they have been turned into amusing movies and television programs making them instantly recognizable by almost everyone.

The recursion is flavored by the dark and old tales. The ones that do not get made into children’s movies. In Grimm, the forests are dark and dangerous. If you stumble upon a cottage, it is probably a den of thieves (and they are quite likely cannibals as well). Witches delight in cursing all manner of folk for the slightest insult. Kings are cruel, setting impossible tasks before those wooing their daughters and ready to smite the head off any would-be suitor who fails. Not all of the stories end “happily ever after”.

It is not all doom and gloom. There are times when Grimm is absolutely whimsical. Intelligent animals abound and the inhabitants seem to take it in stride. Foolish people are common and their antics are sure to bring a smile to your face. There are also plenty of friendly magical creatures willing to lend aid with little thought of reward.

There is no set topography in Grimm. Recursors report that the place seems to change with every visit, as if the land itself responds to the story that needs to be told.