Grows weird plants



Grows weird plants

Draggable: No
Recursions: Custom Plants VS Zombies (PVZ)
Recommended Laws: Mad Science
Connection: If this is your starting focus, choose one of the following connections.
1: While searching for plants, you happened upon the adventuring party.
2: One of your acquaintances asked for a rare herb, and now owes you a reasonable amount of money.
3: One of your plants was responsible for damage to another member of the adventuring party. how he/she reacted to this is up to them.
4: The adventuring party found your home, and asked you to use your considerable skills to help them.
Equipment: You have a empty binder for seed packets, A hand-shovel, and a pot with dirt in it.
Minor Effect Suggestion: This seed was extra-special! The plant functions as a level higher than normal.
Major Effect Suggestion: Sudden burst of sun! The plant functions as three levels higher than normal!

Obviously, paradoxes are best suited to growing weird plants.
Tier 1:  Plant search (3+ intellect points).  You search around your area, and you find 6 seeds, which all grow into level 1 plant creatures under your control when planted. These plants stay alive for their level in days. They have (level*3) hit points, and deal (level) damage. (For GMs-In exchange for a level in hit points and damage, they gain a level in some other form, allows for cool types of plants). Instead of applying effort to decrease the difficulty of this task, you can apply effort to increase the maximum level or number of seeds you find by one per level of effort. You can’t use this ability again until you finish a 10 hour rest. Action
Tier 2: Botany training you become trained in Botany, including identifying, breeding, collecting, and directing plants and their attacks.
Tier 3: Plant food (3 intellect points). Your green thumb enhances a plant within a short distance. It functions as a plant two levels higher than normal. You regain the use of this ability after a rest. Action.
Tier 4: Botany specialist you become specialized in Botany, including identifying, breeding, collecting, and directing plants and their attacks.
Tier 5: Plant breeding (4+ intellect points). You can breed plants. Doing this takes two potted plants. The difficulty of this task is equal to the one highest level of the parent plants. You need to remain by these plants for a consecutive 5 hours, feeding and watering them until they germinate. You collect 6 seeds from this breeding, the level of which are all (lowest level plant) + 1d6 – 2. If the seeds are at least three levels higher than either plant, they subtract three levels, and have the highest traits from both parents. Otherwise, half are copies of one parent, and half are copies of the other, but probably not the same level. Action to initiate, 10 hours to complete.
Tier 6: Greater Plant search (8+ intellect points). This ability works exactly like plant search except that it doesn’t require a ten-hour rest. Action